![]() ![]() In the time since I have abandoned the linux setup and moved over to So I wrote this as I configured my linux streaming setup, but didn’t publish it alias sm64 = '/home/USER/speedruns/mupen64plus-bundle-linu圆4-2.0/mupen64plus -resolution 1024x768 /home/USER/speedruns/roms/sm64.z64' alias split = 'WINEARCH=win32 WINEPREFIX=~/.livesplit wine /home/USER/speedruns/Livesplit_1.4.5/LiveSplit.exe' Three simple commands, hit the “on” button in castawesome, and I’m streaming. That should be it, we have Mupen64Plus emulating a SM64 rom, we fixed some Xboxģ60 controller issues that were misconfigured on default, we installedĬastawesome to stream to, and finally got LiveSplit working under You should change out the directory I use for the one you’re keeping your. WINEARCH =win32 WINEPREFIX =~/.livesplit wine ~/speedruns/Livesplit_1.4.5/LiveSplit.exe SUPER MARIO 64 LAST IMPACT D DOWNLOADNow we can download the latest version of LiveSplit here: WINEARCH =win32 WINEPREFIX =~/.livesplit winetricks -q msxml3 dotnet40 corefonts SUPER MARIO 64 LAST IMPACT D INSTALLThe -q option does the install without bothering you. NET 4.0 and some other things like msxml3 andĬorefonts. WINEARCH =win32 WINEPREFIX =~/.livesplit winecfg We’ll then make a 32-bit WINEARCH and a new WINEPREFIXįor livesplit. I’ll assume you have WINE installed on whatever This was probably the most involved step, as I had to install WINE, then figure Text clipping, so I jumped ship and moved to trying to get Glitch out and move where ever it wanted to. Issues though, the first of which I noticed was when moving it around it would I tried Llanfair,Īs it’s written in Java and had a jar file I could run natively. Suggested using ffmpeg directly, which is also detailed on the Arch Wiki. Had things taken care of and it ran no problem. So all I basically looked at here was the Arch Wiki page for With these configurations, it’s not doing anything. Useless on the N64 controller originally, so I’m not too worried about it. Now, I’m not actually sure the D-Pad does anything in SM64, it was pretty We’ll add that functionality.Īfter: DPad R = hat( 0 Right) button( 12) Finally, the D-Pad, I’m not sure what hat(0 Right) is, but it’s not doingĪnything for the D-Pad.I’m still not sure if I’ll use theīutton(3) and button(1) mappings, so I’ll leave them as is for now. Button’s 3Īnd 1 are Y and B, respectively. The C-Stick is backwards, in the sense that vertical movement corresponds to. ![]() We’ll modify this by having just R Trig = button(5). button(5) is the right bumper on theģ60 controller, and axis(2-) is triggered when you release the left trigger Plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096, 4096 AnalogPeak = 32768, 32768 DPad R = hat( 0 Right) Several fixes need to beĪpplied, which we’ll walk through step by step. Fixing the Defaultsįor completeness here are the default controls. SM64 you’d always change cameras when trying to long jump, not good. Noticed myself right away was that Z and R were mapped to the 360’s L, so in In searching around for the above info on where to change configurations forĭetailed here is someone’s fix for the controller settings. That copy to have changes stay across sessions. usr/local/share/mupen64plus after running. When you first download the binary, there is a file, InputAutoCfg.ini, which Time you start up mupen64plus, so editing this won’t get you much. The configuration can be a little confusing, as there is aĬontroller config in ~/.config/mupen64plus, however this is regenerated every It turns out that the 360 controller is working out of the box on Arch Linux,Īnd Mupen64Plus has a default configuration for it, however, that configuration Gamecube controller here or the adapter I wanted to use my Xbox 360 controller. My friends use a Gamecube controller to USB adapter. Libpng15), dug up an old rom file for SM64 and it started up no problem! Configuring the ControllerĪ lot of people run on a Wii, and if they do they’re probably using a GamecubeĬontroller. ![]() It began with the choice of emulator, a quick search turned upĦ4-bit version, downloaded some dependencies ( minizip 1.2.8-1 and ![]() , partly to try speedrunning and partly because getting thingsĬonfigured to work on linux is always enjoyable for me. I decided that I wanted to try settings up SM64 to run on linux, and stream to School and had some N64 emulators, but that was still when those were I used to play a lot of NES emulators in high OoT didn’t reallyĪppeal to me, but SM64 does. Not too long ago a friend of his began speedrunning OoTĪs well, but also has been running Super Mario 64 (SM64). A friend of mine has been speedrunning The Legend of Zelda: Ocarina of Time ![]()
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