![]() ![]() Each student (15) received a role on a team and had to create their own narratives for their individual piece of the team. However, each team consisted of multiple nations, organizations, or factions (15 individual team entities). In the University of Richmond game, there were only four teams. The USAWC Strategic Simulations Division (SSD) ran a Syrian-based matrix game where five teams split into multiple factions. A great example of a familiarization game was conducted at the University of Richmond in April 2017. Familiarization can include a region, actor, situation, or problem. The second category is games for familiarization. Taiwan must improve its defensive capabilities by investing in asymmetric, resilient, and attritable capabilities increasing training for its active and reserve forces and by stockpiling key weapons and supplies. ![]() Congress should enable key improvements in the Indo-Pacific through the Pacific Deterrence Initiative and should help shape Taiwan’s military posture. Department of Defense should plan for a protracted conflict and develop ways to reduce the risks of inadvertent escalation with a nuclear armed China. Department of Defense should make sustained investments in long-range precision-guided weapons and undersea capabilities, while also enhancing the resiliency of its posture in the Indo-Pacific region and deepening planning with key allies and partners. Preventing China from a quick triumph over Taipei did not equate to an American and Taiwanese victory.ĭrawing from the findings of the wargame, the authors assert that the United States and its allies and partners must take several steps to change the Indo-Pacific military balance in their favor to deter China from invading Taiwan and prevent war. Neither side felt as though it had lost, but both had depleted their missile inventories, sustained significant losses, and still needed to resupply and rearm forces under attack. The wargame indicated a protracted conflict rather than a short war is likely if China decides to invade Taiwan. and Chinese policymakers might face if China were to invade Taiwan, along with the strategies they might adopt to achieve their overarching objectives. The wargame, hosted by the Gaming Lab at CNAS, in partnership with NBC’s Meet the Press, illuminated the dilemmas that U.S. A new CNAS report by Stacie Pettyjohn, Becca Wasser, and Chris Dougherty outlines findings from Dangerous Straits, a recent strategic-operational wargame exploring a fictional 2027 war between China and the United States over Taiwan. ![]()
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